Exploring the design process

You-et's focus is on how designers achieve their goals and how to improve this. The design process is a non-linear iterative process of diverging and converging. Although it is circular, different phases can be represented in a general structure. Here, I've collected interactive and/or readworthy pieces about the design process, models and methods.

Design Process Modeler

INTERACTIVE - January 12, 2020

The Design Process Modeler personalizes a model that represents the design process by adapting to a series of questions. Here is a little warning: it is work in progress. > Make your own model

Applied methods

Introduction to Data Science for Service Design

ONLINE PRESENTATION

At the Design Research Society (DRS) Conference of 2020, Youet presented the research on Data Science for Service Design.

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Data Science for Service Design

PAPER

This paper was presented at the Design Research Society (DRS) Conference on the Data Science for Service Design project. It identifies the opportunities for data science to support the service design process.

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Ten month project: Data science in the design process

THESIS

This project identifies the opportunities for data science to support the design process. It evaluates if the techniques meet the designer’s needs and fit the design process with user-centred activities.

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Service Design and Data Science workshop

PROJECT

This workshop involved a project that explored how data science can assist service designers. The evaluation workshop used the fictive company Public Transportation Company (PTC). The data science techniques were applied to the PTC case with different variations, and the designers were free to mix the output with methods more familiar to them.

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Animation of Website concept: Postcard

Website concept: Postcard

PROJECT

One of the concepts for a wedding website was the postcard. First, the guest receives a personalised message like an invitation. The next cards show more detailed information and are animated like physical postcards. It would be possible to have clickable edges for all cards. In this case, other navigation is still necessary for quick access to an address, for example.

Managing the pages of the Online learning platform

PROJECT

High school students can learn from and practise on the OLO platform. The content contains a network of interactive animations (submodules), exercises and courses. I sketched priority guides to help us combine and organise content and features on the pages.

Look at the OLO project

Do-it: Introduction storyboard

PROJECT

The Do-it system was introduced in a short movie. After brainstorming ideas for the movie, we decided to parody an influencer vlog. The storyboard shows the beginning of the movie. Shots A and B use different camera angles.

Do-it: Guide iteration

PROJECT

Here is an iteration of the Do-it guide. Each column is a step that the user takes, under which different ideas are placed. The options are later discussed and ranked. The setup makes it easy to keep track of the user's previous and next steps.

Juicer prototype

PROJECT

This visual prototype represents a manual juicer for the workplace. Although it is missing many details, the model helps visualise the size, look and feel of the juicer and could be used for evaluation.